We are looking for works that are introducing a new world, whether it’s space exploration or being transported to an ethereal realm this theme of discovery underpins the ethos of the magazine.
We accept both short stories and poetry.
We are open to submissions of any length, works longer than short story length of approximately 7,500 words may be serialised across several issues.
There will be no submission or reading fee of any kind. Our mission is to find new and exciting voices in the genre, and we don’t want anyone to be put off submitting to us!
Note: We don’t accept reprints. New, original work only please!
We are open to simultaneous submissions, as this is expected in the current market. We do ask that you let us know if your work is published elsewhere after submitting to us, let’s not waste each others time!
We are open to submissions of artwork for use on the cover of the magazine.
Short Fiction – Payment is at a flat rate of £8 ($10 if payment in USD is required) per accepted work of Fiction or Poetry. Payment for serials will be made in line with the number of issues the work is produced in, with a payment of £8 for each.
Artwork – Artwork is paid at £5 for cover art.
Rights, the legal bit
We buy first worldwide rights for text and audio including electronic and print, and non-exclusive anthology rights for future anthologies or themed releases.
Additionally we require rights of exclusivity from the point to acceptance to six months after the published date of the magazine. Upon acceptance, you can request the planned publishing date for the issue, this date is not binding and the actual date of publishing will apply.
For Artwork, we retain worldwide and electronic complete, royalty-free non-exclusive rights for any use pertaining to Zealot Script and Emerging Worlds magazine, this includes promotional material.
Submission to the magazine indicates acceptance of the terms above.
Payment: 1¢ per word, rounded up to the nearest $5
WHAT WE’RE LOOKING FOR:
Thoughtful, intelligent stories about alien life that has biology and evolution at its core.
Plausible first contact stories.
Communications difficulties with aliens.
Fatal misunderstandings between species.
Awe-inspiring alien worlds and ecosystems.
Creative alien designs extrapolating on biology and evolution.
Conflict and harmony between species.
Creative reproductive systems and life cycles that cause problems for the people who encounter them.
Intelligent alien body horror.
Sensual human-alien erotica.
To be able to create plausible aliens you have to have a basic understanding of biology and evolution, so that you can extrapolate to life on other worlds. But at the same time, a story should be entertaining. We don’t just want a worldbuilding infodump. There has to be a beating heart of storytelling. We are looking for memorable, sympathetic characters having amazing adventures and encounters with exotic, yet believable, extraterrestrial lifeforms.
WHAT WE’RE NOT LOOKING FOR:
Humans with funny noses and bumpy foreheads. Most aliens depicted on screen are merely actors with a bit of latex slapped onto their faces. The reason for that is twofold: First, it’s far easier to put some makeup on an actor than it is to make complex animatronic or CGI creations. Second, the general audience can relate to the aliens if they are humanoid. But we want to see sympathetic, relatable humans interacting with the unknown, unrelatable and unfathomable.
We’re certainly not looking for grey or reptilian aliens anal-probing farmers and dissecting cows. And we don’t want aliens to be merely a science fiction backdrop for a retelling of a World War 2 or Wild West story. The aliens themselves, and the interactions with them, should be the throbbing heart of the story.
EXAMPLE ALIENS WE LIKE:
The non-linear speaking heptapods of “Arrival.” The unfathomable planet-covering “Solaris.” The shape-shifting organism from “The Thing.” The bioraptor from “Pitch Black.” The silicon Horta from Star Trek Original Series’ “The Devil in the Dark.” The space-dwelling organism from Star Trek The Next Generation’s “Galaxy’s Child.” The bugs from “Starship Troopers.” The tiny neutron-star-dwelling Cheela from Robert L. Forward’s “Dragon’s Egg.” The creatures on Darwin IV from Wayne Douglas Barlowe’s “Expedition.” H. P. Lovecraft’s Old Ones. The giant creatures from Stephen King’s “The Mist.” The Kaiju from “Pacific Rim.” The NTIs from “The Abyss.” The giant worms from “Dune.”
EXAMPLE ALIENS WE DON’T MIND:
Xenomorphs are humanoid, but it is somewhat explained why. Predators are very humanoid but their faces and vision are creepy enough to make up for it. The prawns from District 9 are just human/crustacean hybrids but they are alien enough in looks and communication. The Moties from “The Mote in God’s Eye” by Larry Niven and Jerry Pournelle are just bilaterally asymmetric humanoids, but they are really well written with very alien biology and mental processes. Species 8472 from Star Trek Voyager are modified human form but are an honest attempt to make something different.
EXAMPLE ALIENS WE DON’T LIKE:
Vulcans, Klingons, Minbari, Narn, Dracs, Tenctonese, etc.
We acquire first world electronic rights. Pay is 1¢ per word, rounded up to the nearest $5, paid through PayPal within 30 days of publication.
We are interested in all speculative genres (horror, fantasy, science fiction, slipstream, steampunk, magical realism, etc). We will also consider mysteries, thrillers, and action-adventure stories for this series.
Stories should be between 5,000-20,000 words in length
$25 for a six-month exclusive digital license. While we will consider previously published stories, the story cannot be available in digital format anywhere at the time of contract acceptance.
An additional $25 payment for a non-exclusive, perpetual right to publish the story as part of an anthology in digital, print, and audiobook formats the following year.
Gothic.net looks for high quality horror fiction. We look for creativity and an original voice. The whole spectrum from monsters to serial killers to quiet psychological horror is welcome. Please state in your cover letter if your work features extreme violence, as your work will be routed to a first reader who is most likely to enjoy and want to buy your piece. Splatterpunk is fine, but torture porn is of no interest. If you don’t know the difference, Gothic.net is not the right market for you. We look for work between 2,000 and 10,000 words. Payment is net 60 on on-sale date and we generally purchase first worldwide rights (exclusive from acceptance to one year after publication) along with nonexclusive reprint rights. Payment rates and rights purchased are negotiable with higher rates and free bonus promotion for other projects available for established authors. If you have rights to a large back catalog of this type of work, we may be interested in acquiring anthologies and collections in this vein. Please query with info and samples or completed manuscript.
Gothic.net seeks horror writer and filmmaker interviews and horror and movie reviews. Writers who successfully work with Gothic.net may also be invited to participate in content packaging projects, including a variety of top quality and cutting edge web sites, magazines, and anthologies. Although it is helpful if prospective writers provide general bio information including information on past experience and areas of expertise, the best way to get published on Gothic.net is to submit either a completed piece or a specific pitch for a specific feature or regular column you would like to write. News features must include a minimum of one photo or graphic, although the photo or illustration may be supplied by the subject of the article e.g. a record label providing a promo photo of a band. Paid gigs and free bonus promotion for other projects are available for regular contributors working for hire, but not for one-offs or nonexclusive work.